The Lamplit Harbours
Every island on the map is a game.
Thirty-five worlds charted across six seas. Plot a course, mark your favourites in the ship’s log and keep sailing.
Islands the crew keep sailing back to.
One chart. Thirty-five islands worth a detour.
Pan across the parchment, zoom into a cove and open any chart. Each sea has its own kind of world.
Choose the sea you like to sail.
The weather tells you how a game moves. It never forecasts what you will win.
Slack tide
Gentle water. Wins turn up often and are usually small, so the balance moves slowly.
8 worldsSteady swell
A middle course: wins at a regular clip, with a bigger wave rolling in now and then.
12 worldsSpring gales
Long quiet spells broken by big breakers. Fewer spins land a win, but the biggest pay more.
15 worldsSix seas, each with its own weather and its own ports.
Waters to wanderThe Lamplit Harbours
Quaysides after dark, lobster pots on the jetty and a lantern in every window.
Sail these waters 6 worlds
Waters to wanderThe Coral Shallows
Rock pools, rolling surf and bright lights right down at the waterline.
Sail these waters 6 worlds
Waters to wanderShipwright's Sound
Longships, paddle steamers and a taproom built inside a beached galleon.
Sail these waters 5 worlds
Waters to wanderThe Sunward Keys
Palm-fringed sandbars, long wooden piers and a sunset worth sailing for.
Sail these waters 6 worlds
Waters to wanderThe Ropewalk Reach
Trawlers home with the catch, tar on the boil and rope laid a quarter-mile long.
Sail these waters 5 worlds
Waters to wanderThe Idol Isles
Jungle temples, rope bridges and a creek that washes gold down to the beach.
Sail these watersNewly charted islands.
The 10 most recent worlds inked onto the chart.
Sail for the view. Not for a prize.
Play Credits are make-believe. Nobody can buy them, pass them on or trade them for anything, and no prize of value waits at the end. A mark in your ship’s log is a pin on the chart and does nothing else.
Read how to playSign on as crew
For UK residents aged 18 and over. Pick a nickname, add an email and choose a password. No card is asked for and no confirmation email is sent.
Take 100,000 Play Credits aboard
A single balance travels with you to every world and refills for free. The credits are fictional and are never sold.
Keep a log, keep your bearings
Mark worlds to revisit in your ship’s log, set a reminder for long sessions, or step ashore for a break from Safer play.
Somewhere out there is an island you have not sailed to.
Press Set sail and the compass picks a world missing from your ship’s log, glides the chart to it and opens the page.








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